Dystopia - The Seventh Age, #2

Dystopia - The Seventh Age, #2
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There is a price to magic, even if bottled for consumption.

 

Magic has exploded back into the world, bringing with it creatures of myth and legend. After the initial shock, corporations found a way to turn magic into profit. The occult "gold rush" at the forefront of magically imbued politics built a world of wealth inequality, greed, and innovation.

 

Bartender Jane Auburn is an early adopter of a new drug sponsored by Pelican Pharmaceuticals that allows her to move at the speed of vampires and match the strength of demons. How bad could the side effects possibly be? After all, as it says in all their commercials, "Elcoll: it keeps you going even when you're dead!"

 

Jane finds herself embroiled in occult corporate warfare, and to save her own life, she will need to uncover what other skeletons these new magical companies are hiding.

 
Dystopia - The Seventh Age, #2

Dystopia - The Seventh Age, #2


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Dystopia - The Seventh Age, #2

Dystopia - The Seventh Age, #2

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