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One last, great adventure—that's all they wanted...
But when Benjamin and a few of his buddies from the old troop consider their fleeting youth, they realize that they need to do something special before going their separate ways into the adult world, and what would be a more appropriate celebration for a bunch of scouts, now in their early twenties, than a campout?
But not just a normal campout. Oh, no, nothing normal about this group of young men. If there are two paths, they always take the more difficult—just to prove a point.
They get together to plan, but prodded on by one of their fellow scouts, the plan they make will entail some travel…some extended travel…to a distant planet.
Taking advantage of some technology discarded by the government (declared to have "no military value"), the scouts agree to be instantly transported by a device of possible alien origin to a world where not only are their rules of social conduct challenged, but also their assumptions about reality itself.