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The radio keeps saying the same three words: "Come to source."
Days into the outbreak, snacks are running low, everyone's a little gross, and the signal points straight to the smelliest, swampiest, most obviously-a-bad-idea corner of town: the old water-treatment plant. You're going anyway.
Every choice is yours. Team up with the Marsh Street crew, or sneak around them and their negotiator, Big Mo, who runs snacks like a very intense cartel? Cross the flooded lowlands by boat (Wallowers lurking under the surface) or the exposed rail bridge? Confront the jumpy scientist who might have started this whole mess, or spy on her first?
With 14 possible endings, from triumphant discoveries to bloodless, laugh-out-loud disasters, no two trips through the swamp are ever the same.
You decide. You choose the path. Just maybe don't breathe too deep near the swamp.
Book Two of Snack of the Dead, an interactive gamebook adventure for readers ages 8-12.
About this item:
14 possible endings, from triumphant discoveries to bloodless, laugh-out-loud disasters. YOU make every choice. No two trips through the swamp go the same way. Grade 3-6 reading level. Comedy-forward zombie adventure, built for readers who want to feel in control of the story. Book 2 of 3 in Snack of the Dead. Stands alone, or keep following the outbreak mystery from Book 1. Safe scares, zero gore. Funnier than it is spooky, built for ages 8-12.