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Coups de cœur Cultura
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One day, the chaotic Lyra called her friends, April, Toby, and Billy to play a new board game she "borrowed" from Runa. As the four of them gathered around the table, rolling dice and drawing cards, they quickly realized the game held a mysterious power. Each card they drew seemed to have a mind of its own, transforming not only their bodies but also their minds. Despite their initial reluctance, they soon realized that continuing to play might be the only way to undo the strange effects and return things to normal. The game had them hooked, with its magic, leaving them with a choice to make - to keep playing or risk never returning to their old selves.