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The gates lock at sundown. Sergeant Vale does not do "five more minutes."
You have the truth about where the outbreak started, a group counting on you, and about one afternoon of sun left before the safe zone seals for the night. Between here and there: a highway jammed with the world's slowest, groaniest parade, a stalled bus full of strangers who need saving, and a gatekeeper who follows the rulebook a little too well.
Every choice is yours. Highway or back roads? Stop for the stalled bus, or protect your head start? Trust the gatekeeper's deal, or find another way in, one that runs straight back under the plant? Hand over the proof, or hold onto it as leverage?
With 16 possible endings, from squeaking through the gate at the last second to twists that decide who runs the safe zone next, no two races to sundown are ever the same.
You decide. You choose the path. Just don't be the last one in.
Book Three of Snack of the Dead, an interactive gamebook adventure for readers ages 8-12.
About this item:
16 possible endings, from squeaking through the gate at the last second to twists that decide who runs the safe zone next. YOU make every choice. No two races to sundown go the same way. Grade 3-6 reading level. Ticking-clock comedy-adventure, built for readers who want to feel in control of the story. Book 3 of 3 in Snack of the Dead, the trilogy finale. Stands alone, or finish the whole outbreak mystery from Books 1-2. Safe scares, zero gore. Funnier than it is spooky, built for ages 8-12.