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This sequel to Flynn's acclaimed Messiah Games continues in a future civilization that's obsessed with religion, yet furious at Terra (Earth) for giving rise to the most popular creeds of all.
Terra may be the planet where humanity originated, but sophisticated Galactics treat it like a dismal step-child. "On the planet where humanity rose," a popular saying goes, "it hasn't risen far."
Few Terrans seek their fortunes among the stars. Those who try face patronizing discrimination. Into this Galactic crucible leaps Earth-boy Gram Enoda alongside an impossibly intelligent vibrionic sidekick: his secret weapon and the bane of his existence. Enoda just wants to get rich. Instead he stumbles into a top-secret, half-baked plan to (yes, literally) save the Galaxy. Along the way he must confront a crackpot Mormon trideevangelist and a seductive preacher of nihilism.
Like Messiah Games, Nothing Sacred brims with complex plotting, searing black humor, colorful characters, and penetrating examination of religious and philosophical issues—all woven into a can't-put-it-down techno-thriller.