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A drowned ship holds a light that isn't fire. Doc says leave it alone.
The Reef of the Drowned Fleet is a graveyard of wrecks and tide-locked channels, and Kane is still closing behind you. Cross it fast enough and the trail stays yours. Cross it wrong and the reef itself finishes the job Kane never got to.
Every choice is yours. Take the cursed lantern glowing in a dead captain's cabin, or grab the plain stores instead? Ride out the ghost squall at anchor, or push through its blinding fog? Pull a stranded rival captain's crew aboard, or leave them to the wreck and sail on alone?
With 19 possible endings, from clean escapes through the fog to a mutiny you will not want to see twice, no two crossings of the Drowned Fleet go the same way.
You decide. You choose the path. Just mind what you carry out of a dead ship's hold.
Book 2 of the Saltbone Chronicles, an interactive gamebook adventure for readers ages 8-12.
About this item:
19 possible endings, from clean escapes through the fog to a mutiny you will not want to see twice. You make every choice. Take the wrong prize out of a wreck, or trust the wrong stranger, and the reef does not give second chances. Grade 3-6 reading level, short sections and a choice every page or two, built for readers who want to feel in control of the story. Book 2 of 4 in Saltbone Chronicles. A complete voyage on its own, or continue the hunt for Thessaly Vane's hoard — a fast, replayable pick for reluctant readers, road trips, or a gift that doesn't feel like homework. Real peril, zero gore. Ghost fog, cursed relics, and a real mutiny risk, safe for ages 8-12.