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Sea's Turn is Book 2 of SeaScape a science fiction series based in the far distant future. Sea, Val and Gloria, mentally linked, return to civilization. Along with their children and family and survivors of the mutiny that had stranded them. Hoping to get paid for the past mission and then head out on their own mission, they find the corporation doesn't want to let them go. In order to get CSIC's cooperation they must take on another mission. Val must investigate a fleet of ancient alien ships and determine if the technology can be of importance to CSIC. One of the Warders asks that they also investigate a pair of colony worlds' gone silent. Sea's family finds a terrible connection to the alien creature, Azkor. The ships are ancient warships once used to fight the Azkor menace. Worse, the silence of the colony worlds is also due to the Azkor. Will the genetic and psychic alterations the Azkor did to them help or destroy their family. Sea must risk everything to find out…