Summary of Andrew McAfee & Erik Brynjolfsson's Machine, Platform, Crowd

Summary of Andrew McAfee & Erik Brynjolfsson's Machine, Platform, Crowd
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Please note: This is a companion version & not the original book. Sample Book Insights: #1 Go is a strategy game developed in China about 2,500 years ago. It is difficult to play well, and no luck is involved. It is considered a more difficult game than chess. #2 Go players use a group of heuristics to navigate the absurd complexity of the game. They are unable to explain how they know what they know, and it is hard to make such tacit knowledge explicit. #3 A computer was able to win a five-game match against the European Go champion in 2015, and many analysts and commentators called this a breakthrough. However, some argued that the magnitude of the achievement was exaggerated. #4 The games between Sedol and AlphaGo attracted intense interest throughout Korea and other East Asian countries. AlphaGo won the first three games, ensuring itself of victory overall in the best-of-five match. But Sedol came back to win the fourth game.
 
Summary of Andrew McAfee & Erik Brynjolfsson's Machine, Platform, Crowd

Summary of Andrew McAfee & Erik Brynjolfsson's Machine, Platform, Crowd


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Summary of Andrew McAfee & Erik Brynjolfsson's Machine, Platform, Crowd

Summary of Andrew McAfee & Erik Brynjolfsson's Machine, Platform, Crowd

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