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Six worlds. Six rules. Fourteen little glitches that are about to change everything.
Portal Park is finally safe. Captain Cubemelon and his friends have linked six worlds and earned six rules, and they have earned a rest. Then fourteen small black-and-green blocks begin to flicker between the worlds, quietly changing which door goes where.
Drip Byte's map says every route is perfect. It isn't. When a glitch parks itself in a doorway and a good door starts opening onto the wrong place, the team can't fight it, can't fix it, and can't out-run it. To make a single safe step, they'll have to slow down, test the path, and agree, out loud, together, on the way home.
Because the hardest lesson a leader can learn is that not every urgent signal is the next right step. And one frightened little glitch already knows Captain's name.
A puzzle-forward voxel adventure where teamwork and careful thinking solve the danger, without it ever becoming a fight. Perfect for fans of the Minecraft novels, The Last Kids on Earth, and big-hearted gamer adventures. Ages 8-12.
Book 1 of Captain Cubemelon & Friends: The Glitch Blocks.