The Needs Game COMITYS - 64 flashcards for emotional literacy - 177 human needs - NVC


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description

informations produit

Objectives and aims of the Needs game (English version) Each participants learn to:

  • - recognise their emotional state;
  • - link their emotional state to a satisfied or unsatisfied inner need.

    The needs flaschards game enables you to:

  • - judge the intensity of your needs;
  • - take responsibility for your needs;
  • - foster social skills and the quality of relationships.

    Set composition A sturdy, colourful cardboard box containing :

  • - 64 cards, including: 5 need family cards and 59 numbered need cards, with a main need on the front and two related needs on the back;
  • - a user guide, including essential information on needs, 9 separate game rules and a complete list of the game's 177 deep human needs.

    Using the game Can be used in individual interviews and group workshop from 6 to 14 participants. This game is suitable for children aged 6 and over, teenagers and adults.

    It can be used in a variety of contexts :

  • - schools, colleges, training centers, universities, orientation;
  • - coaching, training sessions, business consulting, team management, skills assessment, retraining and return to work;
  • - therapy, discussion groups, workshops, individual interviews, psychological follow-up, conflict management, mediation.

    A variety of user profiles :

  • - health professionals, prevention leaders, doctors, psychologists, therapists, dieticians, sex therapists, sexologists;
  • - teachers, educators, consultants, coaches, social workers, image consultants, trainers.

    Language: English

    Autrice : Maëlle Challan Belval.

  • points forts

    The Needs flashcards game flashcards lets you explore 177 deep human needs.
    This needs cards game is :
    - inclusive : it uses the Luciole font, designed for the visually impaired.
    - all-round : suitable for schools and corporate seminars.
    - illustrated : the drawings on the cards are evocative, inspiring and fun.
    - eco-responsible : the cards and box are printed in Europe, on paper from responsible sources.

    descriptif du fournisseur
    The Needs game is an emotional literacy game inspired by Marshall Rosenberg's Non-Violent Communication (NVC). It contains 64 needs cards and a user guide with 9 game rules. The Needs game lets you explore 177 deep human needs.
     
    The Needs Game COMITYS - 64 flashcards for emotional literacy - 177 human needs - NVC

    The Needs Game COMITYS - 64 flashcards for emotional literacy - 177 human needs - NVC

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    The Needs Game COMITYS - 64 flashcards for emotional literacy - 177 human needs - NVC

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